
TPreallocatedArray has been removed as dangerous. USTRUCTs are no longer allowed to contain UFUNCTIONs Moved FPaths from CoreMisc.h/.cpp to Paths.h/.cpp Replaced path concatenation operator * and *= with / and /= They work directly on strings nowĪdded FPaths::Combine() with overloads for up to 5 parameters

Moved all FFilename functions to FPaths and made them static. InStr has been replaced by Find() and Contains() has been added ( NOTE: Parameters and their defaults have changed!!! )ĮndsWith, StartsWith, Replace, ReplaceInline and MatchesWildcard take a ESearchCase as second argument instead of a bool nowĬhanged the default behavior of string functions to ignore case SoundCue actor now has Find in Content Browser optionįString does not inherit from TArray any more The new editor does not save the positioning of SoundClasses, they are arranged automatically every time one is opened in the editor Use these warnings to make sure that SoundClasses have the desired parent, as they will just be processed in alphabetical order and may not be what you expect Log Warnings are generated for any loaded SoundClasses that have multiple parents, before they are forced to have a single parent Updated variable names/comments to reflect removal of word "Vim"Ĭreated new Sound Class editor - it's advised that all SoundClasses are loaded and re-saved to ensure that all SoundClasses will only have a single parent Renamed VimBlueprint to AnimBlueprint and VimInstance to AnimInstance. Scrollbar added to the asset tree for Creating Blueprints

This is useful for functions that pass parameters by reference that need to manually manipulate the value of those parameters internally 现在,可以使用内容浏览器中的快捷菜单直接从骨架网格体创建动画蓝图、蒙太奇、混合空间和动画偏移资源īlueprint inheritance (blueprints of blueprints) has been officially enabled! You will now be able to create a Blueprint of a blueprint, either by selecting the parent class in the class browser when creating a new blueprint, or by right clicking on a Blueprint in the Content Browser, and selecting "Create child of this Blueprint."īlueprints now properly support TWeakObjectPtrs, and UFUNCTIONS that use them as parameters are now safe for executionīlueprints can now set by-reference variables.

现在可以为 AutoPossess 标记 Pawn,与为 Actor 标记 AutoReceiveInput 类似 像虚幻引擎3 中的 displayall location 和 displayall rotation 一样使用 添加了 DisplayAllLocation 和 DisplayAllRotation 命令 例如,可以为每个 BodyInstance 修改 PhysicsBlendWeight Microsoft Visual Studio 2010 版本 9.1 SP1 Rel
